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9 months ago | |
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.vs | 9 months ago | |
Bowling | 9 months ago | |
BowlingNetLib | 9 months ago | |
Bowling_Server | 9 months ago | |
Serializer | 9 months ago | |
Test | 9 months ago | |
Bowling.sln | 9 months ago | |
README.md | 9 months ago |
README.md
ProgtimeHack2022_Bowling
Bowling game writeen in ProgTime 2022 hackathon/
Server setup
Install dotnet:
Windows: https://dotnet.microsoft.com/en-us/download
Linux: https://docs.microsoft.com/en-us/dotnet/core/install/linux-ubuntu
Compile and run server:
cd Bowling_Server
dotnet run
In the console that opens, enter server IP (0.0.0.0
if you want to listen from all available IP) and the port(ex. 7632) on which the game server will be launched.
The server must have as least one static IP.
Game
Compile the game for the desired operating system and send it to users. At startup, enter the IP and port on which the server is running.
If there are enough players(2), the game will start immediately.